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Reflex arena 4 pack
Reflex arena 4 pack










  1. #REFLEX ARENA 4 PACK MOD#
  2. #REFLEX ARENA 4 PACK FULL#

At the same time however, we were concerned people might break the game doing silly things. Allowing the community to try/test rulesets was fantastic, it was near-instant turn-around, and different groups could try different settings as they pleased. This idea of "experimental plus" was to allow the community to modify the games "experimental plus" ruleset themselves. We needed another solution.įrom here, we went to "experimental plus". And while we were going through this, people wanted quicker turn-arounds, and different groups of people wanted to try different options.

#REFLEX ARENA 4 PACK FULL#

We only had a very small team, and it was easy to be spend a full day or more balancing / testing things. This worked rather well, but it took up a lot of time. So what we added here was an "experimental" ruleset which we could change more quickly without affecting things, and it would allow us to iterate faster with the community. We didn't want to just change the "competitive" ruleset around often for two reasons: it was used for competitions, and we wanted a standard known Reflex. This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode.Īfter some time with this setup we wanted to try out different balancing options. After a while we split Reflex into two rulesets, "casual" and "competitive". We started with just one "Reflex" and modified the game accordingly. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. Over the years people have given great passionate feedback about their balancing concerns. We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode).if you don't set a gconst, it will to default to what's in competitive. Custom ruleset are now always "based on" competitive.Fixed issues switching between two custom rulesets.Fixed Crash in “map” with “sv_startruleset” used.Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset.

#REFLEX ARENA 4 PACK MOD#

Visual clarity mod verified to work, as it should be.Fixed issue where pak file assets were always taking precedence.Fixed jump anim that was bugging out the arm.Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc).Fixed issue where Speed ragdoll legs crash the game.Updated Reflex_Weapons.zip to include all base textures.Fixed issue where UI would break when adding bogus values to text entry boxes.Gib explode directions should now be more consistent when playing back replays continously.Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired.Main menu forge/map editor buttons now ensure sv_allowedit 1 is set.Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated.Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate.Gamma now clamped at 2.7 when in menu (so menu is readable).Fixed issue where UI would crash when opening last crate.Fixed bolt rifle lod not working with skins.Fixed Plasma lod not working with skins.Moving 1.2 out of beta, thanks to everyone for the feedback !












Reflex arena 4 pack